

Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. No issues whatsoever.ĭSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Gameplay, graphics, audio and introductory video all 100% perfect at 100% speed. Playable only if using the DPS HLE, which may cause glitching to the audio. Slowdowns present at the menu where the characters are selected. Split-screen multiplayer has little to no slowdowns or glitches.ĩ0-100% Native speed. Backend choice does not make a difference in performance. Gives Native-to-Faster than native speeds most of the time. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA.
#Mario kart for mac emulator full#
Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. After the start up sequence, the game hangs there until you press a button. The game runs fine with serious slow downs. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoderįully playable in single-player/2p co-op, 60FPS FPS halves in split screen D3D9, 1x native, 16x anisotropic filtering, OpenMP Texture Decoder, XAudio2 LLE recompiler. Playable: Very minor hitches when loading stages, but perfect 60FPS once in game. Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. Seriously slow at around 15-30FPS with all back-ends except Direct3D 11, which of course, is just slower. Shading and light kind of takes away the textures.

Playable: More CPU karts on screen greatly reduces the speed performance. Works fine and is playable all time, but with any slowdowns. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy. Using DSP LLE recompiler solves this issue. The only way to fix this issue, is by restarting the Dolphin emulator. Note: If using DSP HLE emulation, music will stop working after first loop during race. All other Dolphin settings are set to default. My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2.
#Mario kart for mac emulator movie#
Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits.


Works at full speed, 60FPS most of the time.Īfter changing audio emulation to LLE recompiler, the game work perfect. Works fine, but not 100% full speed, maybe 85%ĥ0-60FPS with D3D9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480 With Direct3D11 perfect but bad performance with D3D9 Mario Kart Wii works way better, which is kind of ironic. Works fine, but it's still pretty glitchy. Regular performance, speed ranging from 80% e 90% This title has been tested on the environments listed below:įully Playable: 60FPS With D3D11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080,įully Playable: 60FPS with D3D11 plug-in, 2X AA and OpenCL Enabled However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
